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28 November 2008

Cheat Fallout 3 - PC

Cheat Codes
Hit the Tilde (~) key to access the console and enter one of the following


tmm1 :
All mapmarkers

player.setlevel # :
changes leve to #, doesn't affect anything else.

modpca (s.p.e.c.i.a.l) # :
changes the chosen stat by adding the given number. e.g.lmodpca luck 3 would take your 5 luck to 8.

tgm :
God Mode

tcl :
No clipping mode


ENJOY IT :)

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The ESRB describes Saints Row 2 with the following phrases: Blood and Gore, Intense Violence, Sexual Content, Strong Language, and Use of Drugs. I'm happy to say that, at least in this case, the ESRB wasn't being generous. No, they were actually being pretty damn reserved. Saints Row 2 exceeds every single one of those descriptors in pretty much any way possible.

This is a game that's so wildly over the top, it's enough to make the GTA:SA Hot Coffee "scandal" look mild in comparison. And you know what? The game is all the better for it. Just like movies, not every game has to be high art. Sometimes you're simply in the mood for a big, shiny, Bruckheimer-esque, explosion fest. That's exactly what Saints Row 2 promises and exactly what it delivers.

Set five years after the first game, it picks up where the original abruptly ended. After getting blown the fuck up you've spent the intermediate years laying in a coma in a prison hospital. Due to the miracles of modern science (aka an incredibly flexible character creator) you can recreate yourself however you like. This includes anything from a svelte, stocking clad working girl to a morbidly obese man with fat rolls so large they hide the thong he is attempting to wear.

Sadly, I had to spend half-an-hour looking at such a creation when Duke and I sat down for some co-op for the first time. The poor guy grabbed a random character and, well, let's just say it wasn't pretty.


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Thank you for making Warhammer Online: Age of Reckoning. I appreciate that it is (primarily) true to its source material. I am impressed with how you’ve managed to take the World of Warcraft formula, tweak it, slap a nicer coat of paint over it, and somehow ensnare me and maintain my interest. My general revulsion for the aforementioned MMO should have served as sufficient vaccine against your infectious game, but no. For yours is well-crafted, sirs.

Let me begin by commending the user interface. It is clean, efficient, and streamlines most of the nonsense in MMOs right out. Looking for groups is easier than ever, and the ability to refer others to your group leader for an invitation is a brilliant addition. Easy buttons for joining PvP scenarios and local teams keep the game operating at a good pace. You have taken many of the complaints I have had about the interfaces of MMOs for over a decade now and worn away all the rough edges.
The way you have balanced the factions against one another, with classes effectively mirrored (albeit with some pleasant tweaks to reflect the character of the faction), operates more smoothly than I had expected. Indeed, the PvP experience exceeds that of any MMO I have yet to play. It is the first MMO where I have not hated every moment of PvP I played through. Not only is there always a sense of 'agency' in every act I take, but I feel as though I always have a clear role to play, a contribution to make.

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